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Work in progress

WebGPU particle field

Planned WGSL compute sandbox — not production-ready.

What is being tested?
Compute-shader particle density and interaction cost on recent GPUs and phones.
Why does it matter?
Validates whether WebGPU compute is practical for portfolio-scale demos without remote streaming.
What is currently working?
Scope and stack defined on the lab page.
What remains incomplete?
No shader implementation or interactive canvas yet.
Constraints
Requires WebGPU; must not become a hard dependency for site navigation.

Stack

  • WebGPU
  • WGSL

Implementation

Planned compute-shader particle sandbox aimed at desktop GPUs and recent smartphones with WebGPU. No interactive canvas yet — scope and constraints are documented first.

Related: Selected work · Rust wgpu vs Three.js