← Labs
Work in progress
WebGPU particle field
Planned WGSL compute sandbox — not production-ready.
- What is being tested?
- Compute-shader particle density and interaction cost on recent GPUs and phones.
- Why does it matter?
- Validates whether WebGPU compute is practical for portfolio-scale demos without remote streaming.
- What is currently working?
- Scope and stack defined on the lab page.
- What remains incomplete?
- No shader implementation or interactive canvas yet.
- Constraints
- Requires WebGPU; must not become a hard dependency for site navigation.
Stack
- WebGPU
- WGSL
Implementation
Planned compute-shader particle sandbox aimed at desktop GPUs and recent smartphones with WebGPU. No interactive canvas yet — scope and constraints are documented first.
Related: Selected work · Rust wgpu vs Three.js